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  1. 1. Hair Nah After getting tired of people putting their hands in her hair, Momo Pixel decided to create Hair Nah. This video game has you play as a Black woman traveling between three destinations — Osaka, Havana, and Santa Monica Pier. Throughout the game, players have to try preventing white hands from swooping in to touch your character’s hair. This is an issue that Black women talk about a lot, so the game ended up going viral. You can check out a video of Black women playing it below! 2. Sasha Says Brought to you by Atlanta-based duo Adrian McDaniel and Tremayne
  2. 6. Swimsanity! Brothers Khalil and Ahmed Abdullah founded independent game studio Decoy Games. Together, they’ve released Swimsanity! — a multiplayer underwater shooter game. The game will be available on Nintendo Switch, PC, PS4, and Xbox One sometime this summer. 7. SweetXHeart What originally started in 2014 as an independent project turned into something much bigger. With Catt Small’s SweetXHeart (pronounced sweetheart), players are challenged to get through the week as Kara, a 19-year-old from the Bronx. Smal
  3. African Americans make up a significant demographic of video gamers, the second largest ethnic group to play, after Asian Americans. Yet, there is a paucity of African Americans in the video game industry. Only 2.5% of game developers are of color. This means that not only are African American tech professionals missing out on obtaining some of the coolest jobs ever, but also there has been an issue with the stereotyping and negative portrayals of black characters in games. As Evan Narcisse, writing for gaming site Kotaku, points out, “When I think about black characters and visions
  4. This is a list of black video game characters. The 2009 study "The virtual census: representations of gender, race and age in video games" published by the University of Southern California showed that African Americans appear in video games in proportion to their numbers in the 2000 US census data, but mainly in sports games and in titles that reinforce stereotypes. Characters 50 Cent of 50 Cent: Bulletproof and 50 Cent: Blood on the Sand Adam Hunter of Streets of Rage Afro Samurai of Afro Samurai Aisha of Rumble Roses and Rumble Roses XX Alyx
  5. Video games have also had an effect on the ability of racial minorities to express their identities online in semi-protected environments. The limited constraints in regards to character design in multiplayer games, such as Minecraft, allow video game players to alter their outer appearance in game to match their real life appearance as closely as they choose. wikipedia.org
  6. There have been a number of controversies surrounding race and video games, including public debates about Resident Evil 5, Sid Meier's Civilization IV: Colonization, Left 4 Dead 2, BioShock Infinite, World of Warcraft, and Grand Theft Auto: Vice City. Video games may influence the learning of young players about race and urban culture. The portrayal of race in some video games such as the Grand Theft Auto series, Custer's Revenge, 50 Cent: Bulletproof, and Def Jam: Fight for NY has been controversial. The 2002 game, Grand Theft Auto: Vice City was criticized as promoting racist hate crim
  7. Through interactive gameplay, players learn about race through the types of characters that are portrayed in the virtual reality. The way racial groups are portrayed in video games affects the way video game players perceive defining characteristics of a racial group. The presence or absence of racial groups affects how players belonging to those racial groups see themselves in terms of the development of their own identity and self-esteem. The idea of portraying different races is not something entirely new in the history of video games. Early games, including some MMORPGs like World of Warcr
  8. A 2014-2015 report published in 2016 by the International Game Developers Association found that people of color were both underrepresented in senior management roles as well as underpaid in comparison to white developers. Gaming convention organizer Avinelle Wing told Newsweek, "The industry has an even bigger problem with race than it does with gender.” Many have pointed out that this lack of diversity within the industry has contributed to a lack of representation within video games themselves. Dennis Mathews, a game designer at Revelation Interaction Studios, suggests that the exclusi
  9. There are mixed results on the demographics of people who play video games. While one study mentions that African American and Hispanic children make up the majority of video game players, a study by Pew Research Center finds that 73.9% of white children play video games compared to 26.1% of nonwhite children. The Pew Research Center found that 19% of Hispanic respondents and 11% of Black respondents described themselves as "gamers," compared to 7% of Whites. Another report by the Kaiser Family Foundation found that African American and Hispanic youth ages 8–18 spend more time with video
  10. The relationship between race and video games has received substantial academic and journalistic attention. Game theory, based on Johan Huizinga's Homo Ludens, argues that playing video games provides a way to learn about the world. Games offer opportunities for players to explore, practice, and re-enforce cultural and social identities. Video games predominantly created and played by one racial group can unintentionally perpetuate racial stereo-types and limit players' choices to preconceived notions of racial bias. wikipedia.org
  11. The Fresh Prince of Bel-Air is an American sitcom television series created by Quincy Jones, Andy and Susan Borowitz, that originally aired on NBC from September 10, 1990 to May 20, 1996. The series stars Will Smith as a fictionalized version of himself, a street-smart teenager from West Philadelphia who is sent to move in with his wealthy uncle and aunt in their Bel Air mansion after getting into a fight in his hometown. However, his lifestyle often clashes with the lifestyle of his upper-class relatives. It ran for 148 episodes over six seasons. Summary The theme song and ope
  12. Martin is an American television sitcom that aired for five seasons on Fox from August 27, 1992, to May 1, 1997. It starred Martin Lawrence as Martin Payne, Tisha Campbell as his girlfriend and eventual wife Gina, Thomas Mikal Ford as Tommy, Carl Anthony Payne II as Cole, and Tichina Arnold as Pam. Lawrence also played several other characters. Reflecting the rising popularity of the Fox network throughout the 1990s, Martin was one of the network's highest-rated shows during the sitcom's run. Premise Set in Detroit, Michigan the series stars Martin Lawrence in the role of Martin
  13. Racial activism has been found in many of professional sports leagues such as the National Basketball Association and the National Football League. National Basketball Association Following the emergence of the Trayvon Martin case, NBA players including LeBron James, Dwayne Wade, Chris Bosh, and other Miami Heat players at the time posed for a picture in hoodies, the outfit that Trayvon Martin was wearing when murdered. In December 2014, Lebron James and other Cleveland Cavaliers including Kyrie Irving wore black t-shirts featuring the quote "I CANT BREATHE" following the death of Eri
  14. Racial differences in the NFL are also evident between player positions as well. According to an Undefeated article, In 1999 the percent of white players who played the center position was 75% compared to 20% African American. Also in 1999, the percent of white players who played the quarterback position was 81% compared to 18% who was African American. If we fast forward to 2014 the number of players who are white that are playing the quarterback or center position has increased. It could be said that these two positions are two of the most important positions that hold a lot of responsibilit
  15. Referring to quarterbacks, head coaches, and athletic directors, Kenneth L. Shropshire of the Wharton School of the University of Pennsylvania has described the number of African Americans in "positions of power" as "woefully low". In 2000, 78% of players in the NBA were black, but only 33% of NBA officials were minorities. The lack of minorities in positions of leadership has been attributed to racial stereotypes as well "old boy networks" and white administrators networking within their own race. In 2003, the NFL implemented the Rooney Rule, requiring teams searching for a new head coach to
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